Skip to content
Explore the latest in technology, gadget reviews, and digit…

Tetris Wouldn't Win at The Game Awards — Another Award Type Could Fix That

As any major prize-giving event approaches, you'll find a clamor for the addition additional classifications to recognize underappreciated efforts and satisfy the spirits of followers who have specialized interests.

My colleague made the case for a horror game category. It would be amazing. So would tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to blinkered fanatics, I possess a compelling case supporting my request stands as crucial and significant. Here's the proposal: There should be a category for puzzle games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it’s very subjective, and inevitably generate discussions concluding with vague boundaries. This explains why movie academies avoid this approach. Yet it remains an essential concession in the world of gaming, that demonstrate such variety they barely qualify a single creative category.

For the full spectrum of achievement in video games to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies currently feature classifications covering Action, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications successfully include many game types, allowing placement accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Consider three of recent excellent titles, each quite distinct: building puzzles from a specific release, intense tile-matching of another game, thought-provoking social scenarios in another game. Which classification works among existing types? Simply put, no category fits.

The Representation Problem

There are dozens excellent brain-teasers released every year that have no home in entertainment awards, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • A renowned logic title got overlooked completely in 2014
  • Another imaginative release received no nominations in 2019
  • Well-received sorting experience was overlooked in 2021
  • Just some brain-teasers barely qualified for niche award types

Importance of Logic Titles

Frequently they represent small games, yet the craft behind logic titles holds tremendous importance. Well-known matching games count as most popular titles globally maintaining this status for an extended period.

The iconic tile-matching title challenges famous sandbox experiences claiming status as most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones for gaming as medium, and engaging across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have this problem. One could readily select multiple candidates engaging, different, qualified experiences every year with ease — actually, with challenge, since numerous excellent numerous deserving experiences.

To emphasize again, these are games that otherwise have no home at major gaming awards. Puzzle game makers operate at the challenging frontier of video game design, developing some of the purest expressions within interactive entertainment. Just like film action specialists, they warrant appreciation. Don't make them wait generations.

VK
The writer

Vanessa Kim

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and consumer electronics.

Uplink Lounge

Type to search articles.